Wednesday, June 8, 2016

Nonstop Knight Game review


Nonstop Knight is a free game that blends click action and RPG. It combines the progression one sees in an RPG with things found in clicker games such as generating revenue in the background. The knight makes his way through dungeons as you watch and click to activate special abilities. Upgrades are purchased using revenue. These timed abilities give the game a touch of interactivity that every game needs. There is a major problem here though; the game is very slow to start and you just don’t care by the time you progress enough to enjoy it.

The idea of auto-battling in an RPG seems wrong in itself. It may make grinding easier but it’s the complete opposite of the hacking and slashing one should go through in such a game. Something that sets Nonstop Knight apart from other auto-battlers is that it doesn’t try to hide what it is. It doesn’t try to pretend that the progression isn’t the important bit. It is also far more interactive than other clicker games thanks to abilities. These abilities can be used to either strengthen your defences or take out enemies in a rush. The game is still very passive, but you have some degree of influence. There are even abilities that are unlocked through levelling up. Thanks to these tactical elements the game isn’t entirely passive, meaning that people who like clickers that deviate from the norm will enjoy it.

Unfortunately the progression is slow at times. It takes a long time to climb the ladder, but you can also earn tokens that can be used to purchase permanent upgrades. Ascending will return you to level one but adds additional bonuses that make it worth it, one of which is a potion that increases your attack speed; even against bosses.

While you can buy a starter pack for $4.99 it’s a bit of a waste because you skip loads of progression and end up at the tedious part even faster. The game reaches a peak past which playing becomes almost a chore. This is a shame as this starter pack is filled with gems that allow you to buy helpful items such as a dragon that will follow you into battle and blast fire at enemies. This dragon is worth the money but this is a game where skipping ahead definitely takes out some of the fun.

Another major problem is that the game quickly reaches a plateau after ascending. Even when you get the powerful upgrades it’s like you can only make a tiny amount of progression and levelling up loses all meaning, especially as you have to start all over again. It’s enough to make loot lose value. You don’t really keep it after all. What’s the point? There is definitely room on the market for a game like this but it needs to be less centred on resetting and ascending. Nonstop Knight should have taken a lesson from Doomsday Clicker. In that game it feels like you’re really levelling up and progressing, unlike with Nonstop Knight.


It would also be nice if the games that bolster your speed could be bought with in-game currency. It would be nice if you could also buy boss tickets but they only really let you skip ahead a few levels. It’s understandable that the video rewards change every few hours, but the game needs more things for players to spend gems on. Throw in more chests and potions. This allows players to really boost their power and also gives them more incentive to purchase gems in the first place.

This is the real flaw with Nonstop Knight. Clickers are games that are all about the progression. They need to keep players engaged. Nonstop Knight is a game that quickly loses your interest. This is a shame because at its very core Nonstop Knight is a game that has a lot going for it. It also feels unique thanks to the interactivity. Not to mention the cute and affordable little baby dragon. As engaging as Nonstop Knight is, it just doesn’t hold your attention in the long run. Despite the name it really doesn’t take long for this knight to stop. 


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