Empire Universe has released a host of game fixes. Read my game review if you haven't tried this great in-depth space combat game. It has some great strategic game play.
- It was possible that an unavailable commander was used when dividing a fleet
- A lot of unrecognizeable Links are now underlined for better usability
- Scrollbars for the tables in Barracks (training, troops on planets, troops on ships) and in the bounty history of the user info sheet.
- The red and blue lamps, informing about current and past battles, do not need page clicks to refresh any more, battle alerts are now sounded as they happen, not as you click.
- If a collector of asteroids or wreckage is full, the correct error message is displayed if trying to start another quarrying cycle.
- The Setting "use for building" was added to the bunker. Resources are taken from the Bunker automatically if this is enabled and not enough resources would be available "openly."
- A possible multiplication exploit for troops and other cargo is
now prevented - A problem with the user registration avatar image choice was fixed
- Further optimizations for the downtime were implemented
- The wormhole-color should be correct on both ends now.
- The trader search color was fixed and now displays correctly: Yellow for "the trader doesn't have enough cash for the set amount he wants to buy" and white for vice versa
- Fix for the display of the maximum trade amount on own planets
- Withdrawal of a bounty wasn't updated in the bounty list
- The ranking database-access was massively optimized
- Currently active Researches are deleted from Queue (if queued for education), because they cannot be actively researching and being educated simultaneously. You are informed about this fact via gamelog message.
- Superchatmods and Administrators are now able to be present in several chats simultaneously
- Fix for the Scrollbar in Shipyard -> components
- A small graphical error in Tab Display was fixed
- Universe-View now has a memory: It remembers the last location viewed, the zoom level and displays the same location on next call
- The Economy Attribute of the planet commander was nerfed: Mine-Construction cost reduction now is capped at 5% of the original cost, the effect on building construction was reduced to 0.33% per level (from 1% per Level) and is therefore capped at 33% of the original cost.
- Reject/Withdraw NAP and Reject/Withdraw Alliance buttons are now colored red
It is now possible to withdraw an own commander from a foreign planet by clicking the according button in the commander view. - The University overview scrollbar was fixed because the down button was not visible.
The "All"-Button in the Bunker is only displayed for "take out"-Mode, as it has no effect on "store"